Augmented Compression for Server-Side Rendering

نویسندگان

  • Fabian Giesen
  • Ruwen Schnabel
  • Reinhard Klein
چکیده

In this work we recall attention to problems that arise in a client-server setting with server-side rendering and propose a practical method for accelerated high-quality render-stream compression on the server. Server-side rendering is gaining importance for three main reasons: On the one hand great differences in quality and performance of client’s systems (ranging from PDAs to high-end workstations) complicate application development, on the other hand 3D content providers refrain from transmitting costly 3D data to clients and last but not least no adequate and widely accepted standardized 3D interchange format exists. A major challenge is the high server workload per client. To address one factor of the server load, we describe an augmented compression of server-side renderings that produces standard video streams but exploits the additional information available through image warping for motion estimation.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming

In this paper, we focus on efficient compression and streaming of frames rendered from a dynamic 3D model. Remote rendering and on-the-fly streaming become increasingly attractive for interactive applications. Data is kept confidential and only images are sent to the client. Even if the client’s hardware resources are modest, the user can interact with state-of-the-art rendering applications ex...

متن کامل

Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression

Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In such scenario, which may involve time-varying transmission bandwidths and different display characteristics at the client side, dynamic adjustment of the rendering quality to such requirements can lead to a better use of ...

متن کامل

Segmentation and texture-based hierarchical rendering techniques for large-scale real-color biomedical image data

Hierarchical, texture-based rendering is a key technology for exploring largescale data sets. We describe a framework for an interactive rendering system based on a client/server model. The system supports various output media from immersive 3-D environments to desktop based rendering systems. It uses web-based transport mechanisms to transfer the data between the server and the client applicat...

متن کامل

Efficient mobile AR technology using scalable recognition and tracking based on server-client model

Advancements in mobile devices and vision technology have enabled mobile Augmented Reality (AR) to be serviced in real-time using natural features. However, in viewing AR while moving around in the real world, users often encounter new and diverse target objects. Whether the AR system is scalable to the number of target objects is a very crucial issue for mobile AR services in the real world. T...

متن کامل

Mobile Augmented Reality System for Construction Site Visualization

This paper describes our mobile Augmented Reality (AR) system for construction site visualization and interaction. The mobile AR system can be operated either stand-alone, or as a client-server solution scaling down to mobile phones and tablets based on our lightweight tracking solution. The system is validated in field tests, covering architectural AR visualization with photorealistic renderin...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008